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Read ArticleBaldur’s Gate 3, the highly anticipated RPG from Larian Studios, has been receiving rave reviews since its early access release. However, players have recently discovered a bug that causes non-playable characters (NPCs) to run away from pets in the game.
Many players have reported encountering this issue, where NPCs would react in fear and flee from their party’s pets in a seemingly irrational manner. This bug has caused frustration among players, as it disrupts immersion and breaks the flow of gameplay.
Larian Studios has quickly acknowledged the problem and has committed to fixing it. In a recent statement, the developers mentioned that they are aware of the NPC behavior bug and are actively working on a solution.
The developers have stated that the issue stems from the AI’s fear response being triggered incorrectly. NPCs are mistakenly perceiving the pets as hostile creatures, causing them to panic and run away. Larian Studios is currently investigating the underlying code to identify the exact cause of the bug, in order to implement the necessary fixes.
In the meantime, Larian Studios has provided players with a temporary workaround. Players can disable the AI’s fear response by toggling a specific setting in the game’s options menu. This will prevent NPCs from running away from pets, ensuring a smoother gameplay experience until the bug is permanently fixed.
It is worth noting that despite this bug, Baldur’s Gate 3 continues to impress players with its intricate storytelling, deep character customization, and immersive world. The developers’ quick response and commitment to resolving the issue demonstrate their dedication to providing an exceptional gaming experience for their players.
One of the issues players have been facing in Baldur’s Gate 3 is that NPCs often run away from pets, making it difficult to complete quests or interact with characters. However, a recent update has addressed this problem and provided a fix.
The developers of Baldur’s Gate 3 have recognized the frustration players have been experiencing with NPCs fleeing from pets. In response, they have implemented a solution that allows players to control their pets more effectively, preventing NPCs from running away.
The fix involves giving players the ability to issue commands to their pets, such as stay or follow. By using these commands, players can instruct their pets to remain in a specific location or to follow closely behind them. This allows for better control over interactions with NPCs and ensures that they do not run away unnecessarily.
In addition to the commands, the developers have also made some adjustments to the AI behavior of the NPCs. They have reduced the likelihood of NPCs fleeing from pets and made them more responsive to player actions. This creates a more immersive and enjoyable experience for players, as they can now engage with NPCs without the fear of them running away.
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The fix has been well-received by the Baldur’s Gate 3 community, with players praising the developers for their responsiveness and commitment to improving the game. The update has made it easier for players to progress in quests, build relationships with NPCs, and explore the world of Baldur’s Gate 3.
Overall, the fix for Baldur’s Gate 3’s NPCs running away from pets has greatly enhanced the gameplay experience. With better control over pets and improved AI behavior, players can now fully enjoy the immersive world of the game without unnecessary frustrations.
Baldur’s Gate 3, the highly anticipated RPG game, has recently made headlines due to a fix that addresses an issue with NPCs running away from pets. This fix has been eagerly awaited by players since the game’s release.
The issue arose when players would summon a pet character to accompany them on their adventures, only to find that NPCs would flee in fear when they encountered the pet. This caused frustration for players, as it limited their ability to interact with NPCs and complete quests.
However, the latest update from the developers has now resolved this issue. The fix ensures that NPCs will no longer run away from pets, allowing players to freely navigate the game world and engage in meaningful interactions with non-player characters.
This fix has been met with great enthusiasm from the gaming community, who have praised the developers for their quick response to player feedback. Many players have expressed their gratitude for the fix, as it has significantly improved their gameplay experience.
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The developers have also stated that they are actively taking into consideration other player feedback and are working on additional updates and fixes to further enhance the game. This commitment to addressing player concerns demonstrates the developers’ dedication to providing a satisfying and immersive gaming experience.
In conclusion, the recent fix addressing the issue of NPCs running away from pets in Baldur’s Gate 3 has been met with positive feedback from players. This fix, along with the developers’ ongoing efforts to listen to player feedback, shows their commitment to delivering an excellent RPG gaming experience.
The NPCs in Baldur’s Gate 3 are running away from pets due to a bug in the game’s code. This bug causes the NPCs to see the pets as hostile creatures and triggers the fear response. The developers are currently working on a fix for this issue.
The developers have not yet announced a specific release date for the fix. However, they are aware of the issue and are actively working on resolving it. Players can expect the fix to be included in a future update or patch for the game.
No, not all NPCs in Baldur’s Gate 3 are running away from pets. This issue seems to occur randomly and affects a subset of NPCs. Some players may never encounter this bug, while others may experience it frequently. It is a known issue that the developers are addressing.
Currently, there is no known temporary workaround for the NPCs running away from pets bug in Baldur’s Gate 3. Players experiencing this issue will have to wait for the developers to release a fix. In the meantime, it is recommended to avoid using pets in close proximity to NPCs to prevent triggering the fear response.
Yes, the NPCs running away from pets bug in Baldur’s Gate 3 has been reported by many players. There are multiple threads and discussions on forums where players have shared their experiences with this issue. The bug has gained attention from the community, and the developers are actively working on resolving it.
It is unclear at this time if the fix for the NPCs running away from pets bug in Baldur’s Gate 3 will address other pet-related issues. The developers have not provided specific details about the scope of the fix. However, it is likely that any pet-related issues connected to the same underlying bug will also be resolved.
The fix for the NPCs running away from pets bug in Baldur’s Gate 3 will improve gameplay by preventing the fear response triggered by pets. This means that players will be able to have pets by their side without worrying about NPCs running away. It will enhance the overall experience and allow for more diverse playstyles and character builds.
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